HEY, ANYBODY SEEN A GHOST?

Matter of fact, yes. Many, many ghosts are right now winging their way to the infamous spook central. And only you con overt a disaster of biblical proportions. To save the city you must make it to the Temple of Zuul. This can only be accomplished after you've caught many ghosts, earned more money than you originally started with, and sidestepped constant danger. Now go ahead, show 'em how they do things down-town.

BUILDING A FRANCHISE

Follow instructions on the screen to buy and outfit your vehicle; to pick up and release supplies with the fork-lift, press the action button. Keep an eye on credit available.

PKE METER warns of on approaching ghosts by turning a building pink when you pass it.

IMAGE INTENSIFIER makes ghosts easier to see when you are trying to

catch them.

MARSHMALLOW SENSOR warns you of the impending approach of the dreaded Marshmallow Man by turning a building white when you're by it.

GHOST VACUUM sucks up ghosts as you travel the streets of the city.

GHOST TRAPS are what you use to catch and store ghosts. Each trap holds one ghosts. Without them, you cannot earn money.

GHOST BAIT attracts ghosts, which periodically gather to form the Marshmallow Man. Without BAIT you cannot stop him.

PORTABLE LASER CONFINEMENT SYSTEM stores ten ghosts in your vehicle. Saves travel time back to GHQ for more traps.

MAP SCREEN

A map of the city appears, with Zuul's temple in the center and GHQ at the bottom. Red flashing buildings indicate the presence of a ghost.

Guide your vehicle to red flashing buildings leaving as short a trail as possible to reach building. As you do this, freeze any ghosts that are moving to Zuul by touching them.

To position yourself at buildings directly above the street, push the action button. To position yourself at buildings below the street, hold 'down' and action button.

THE STREETS

Steer the vehicle at passing ghosts (if you have frozen any) and hold the action button to vacuum them up. This keeps them from getting to the Temple of Zuul. The city's PK energy reading jumps 100 for each ghosts that gets to Zuul.

BUSTING GHOSTS

When you arrive at the site of the disturbance, take the following steps::

Direct the first Ghostbuster toward the center of the building and push the action button to deploy the trap. Then move him to the far left of the screen, turn him towards the trap, and push the action button again.

The second Ghostbuster appears. Direct him to the far right of the screen, turn him towards the trap, and push the action button. Both Ghostbusters will power on their negative ionizer backpacks.

Move your Ghostbusters inward to trap the ghost between the streams. But do not DO NOT cross the streams.

When you have the ghost over the trap, push the action button. The trap will pull him in. Be precise; if you miss, you know what will happen.

Every trapped ghost increases your credit rating. Your accumulated credit is shown on the screen at all times.

END OF GAME: THE TEMPLE OF ZUUL

The game ends one of three ways:

  • The Gatekeeper and Keymaster join forces at the Temple of Zuul and you have not earned more money than you originally started with.
  • Once the Gatekeeper and Keymaster have joined forces at Zuul, and you do have sufficient credit, but you are not able to sneak two of your three Ghostbusters through the entrance of Zuul.
  • You successfully reach the Temple of Zuul by sneaking two Ghostbusters through the entrance.

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Published 3 hours ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorBen James
GenreAction
Made withDefold
Tags2D, 8-Bit, Commodore 64, Ghosts, Pixel Art, Retro, ZX Spectrum
ContentNo generative AI was used